“There’s like a kid who wakes up and everyone’s dead and the world is gone.” That was how my husband described Bastion to me.
“Ew.” Was my response. “That sounds terrible and sad and not like a game at all.”
“I guess I can see that. It is pretty sad… Meh, try it,” he said, handing me the controller.
I settled in and tried it.
Immediately I was sucked into the story of The Kid as narrated by the old man with a voice made for storytelling. The Kid and I had the same questions: What happened? Where’d everyone go? Where’d the world go? For the saddest premise in the world I jumped into Bastion feeling motivated and curious.